System Time: 02:48Round: OE Round 51  (07/10 @ 14:00 - 09/14 @ 14:00)LOG OUT

Military Units

Hover on the column headers for descriptions, or click here for more detailed explanations.

** Many units have special abilities. Click here for a list of all unit special abilities

Outpost
Name
Spies 1 $6 .05 1 1 0 100 50 40 90 75 0 0 10.0 5 K 0.005
Militia (defense only) 1 $7   1 1 0 215 0 125 0 10 0 0 10.0 0 K 0.010
Flak Cannon (defense only) 2 $80   4 4 0 500 0 1000 0 60 0 450 2.5 0 K 0.003
Guerrilla 5 $8   1 1 15 150 125 30 0 0 0 0 4.0 10 K 0.005
Rebels (defense only) 7 $15   1 1 0 125 0 175 0 0 0 40 10.0 3 C 0.015
RPG Rebel 9 card   2 1 5 110 100 30 10 10 30 120 10.0 3 K 0.010
Flame Thrower 9 $25   1 2 5 50 225 25 0 0 75 0 5.0 5 G 0.008
Military Base
Name
SAS Infantry 1 card   3 1 10 1200 20 40 0 0 0 0 10.0 5 G 0.005
Guard Dogs 1 $1   1 1 0 100 20 20 0 150 0 0 3.0 5 C 0.003
Infantry 1 $10   1 1 20 250 100 100 0 0 0 0 8.0 5 G 0.010
Combat Engineers 2 $11   1 1 40 140 25 75 10 20 10 0 5.0 0 C 0.003
Humvees 4 $110 .10 4 2 500 400 110 0 0 0 0 0 3.0 0 C 0.020
Rangers 5 $24   2 1 15 345 50 225 0 0 0 15 5.0 5 H 0.010
Special Forces 6 $27   2 1 35 225 155 85 30 0 50 20 5.0 10 C 0.005
Mech Infantry 6 $220   3 2 100 900 150 350 0 25 0 0 12.0 4 G 0.013
Patriot Missiles (defense only) 7 card   45 1 0 2100 0 0 0 0 0 3000 5.0 10 G 0.000
Marines 9 $99   2 1 25 335 185 115 25 0 0 0 4.0 20 G 0.010
Tanks 9 $295   4 3 0 1600 770 100 0 0 250 0 8.0 8 K 0.015
Helipad
Name
Cayuse 1 $125 .10 4 1 0 500 50 25 800 100 0 0 3.0 0 G 0.005
MedEvac (defense only) 2 $150   5 1 0 900 0 0 0 0 0 0 12.0 3 C 0.003
Black Hawk 3 $250   4 2 80 600 280 220 0 100 240 50 12.0 3 C 0.005
Chinook 5 $1,150 .25 13 3 1000 1300 110 110 0 0 0 0 3.0 0 C 0.020
Super Cobra 7 $900   8 2 50 850 950 180 400 100 0 0 6.0 10 G 0.003
Air Base
Name
U-2 Spy Planes 1 $800 .10 4 1 0 600 0 0 2400 0 0 0 3.0 0 J 0.025
MiG-29 Fulcrum 1 $4,000   8 2 0 1200 1000 800 100 100 0 1200 12.0 3 J 0.035
A-10 Warthog 2 $6,000   12 2 0 1800 1650 400 0 0 100 0 3.0 10 G 0.050
F-22 Raptors 3 $15,000   13 4 0 3400 1200 1900 0 400 300 2400 12.0 3 J 0.150
F-35 Lightning 5 card   15 3 0 1500 1500 1500 0 0 0 1500 10.0 3 J 0.075
B-2 Stealth Bombers 5 $11,000   15 4 0 2800 1000 0 0 0 3000 0 3.0 0 J 0.050
Predator Drone 7 $3,500   6 2 0 500 950 0 500 100 80 0 1.0 0 H 0.030
C-130 Hercules 9 $25,000 .50 45 5 5000 1100 100 100 0 0 0 0 2.0 10 J 0.065
Missile Factory
Name
Bunker Busters 1 $22,000 .05 270 1 1 sq. miles 0% 1 2 4 1,000
Chaos Missiles 7 $80,000 .10 540 2 9 sq. miles 0% 1 4 6 5,000
Bio Weapons Lab
Name
Small Pox Strains 1 $20,000 .10 270 1 81 sq. miles 20% 0 6 12 1,000
Anthrax Strains 7 $40,000 .25 540 2 49 sq. miles 40% 0 8 16 5,000
Nuke Silo
Name
Mark 4 Nukes 1 $200,000 .10 540 1 25 sq. miles 20% 1 10 18 1,000
Mark 17 Nukes 7 $400,000 .25 780 2 49 sq. miles 40% 2 14 24 5,000



Detailed Attribute Explanations

Building + Level
To train a unit you have to build and upgrade the appropriate building to the minimum upgrade level. If your building is destroyed and it's level drops below the minimum for units stationed there, then those units will still defend, but you will not be able to use them for attacking until you raise the building level back up.

Price
The cash cost to train 1 unit displayed in thousands. In other words, a price displayed as 23 is $23,000.

** When "card" is displayed instead of a price, this indicates the unit can only be obtained by Warmonger class using specialty cards.

Game Credits (GC)
The amount of GC (game credits) you need to train 1 unit.

Training Time (TT)
The number of minutes required to train 1 unit.

Population Cost (P)
For each unit, it counts as this much towards your unit population count. As you build/upgrade military buildings, your total population allowance will increase.

Carry Capacity (C)
When stealing, each unit has a carrying capacity for fuel or money that is stolen. The C represents the number of barrels (bbl) of fuel that 1 unit can carry. When stealing cash, the amount of cash they can carry is multiplied by 100. In other words a C of 20 means 1 unit can carry upto 20 Bbl of fuel or $2,000.

Hit Points (HP)
The amount of damage the unit can sustain in battle before it is killed.

Attack Power (ATK)
The amount of damage the unit will dish out when the unit is being used to attack.

Defend Power (DEF)
The amount of damage the unit will dish out when the unit is being used to defend.

Spy Power (SP)
A measure of the unit's ability to spy on other units.

Detect Power (D)
A measure of the unit's ability to detect/counter a spy attempt.

Bombing Power (B)
The strength of the units bombing capability when attempting to destroy enemy buildings.

Anti Air Power (AA)
The amount of damage the unit will do when defending against air attacks.

Defensive Range (DR)
The maximum distance this unit will travel to defend your nearby buildings from attack.

Defensive Troop Loss Rate (DL)
The percentage drop per mile (i.e. tile on the map) in total units of this type that are able to defend against an attack on a nearby building. For example, if DL is 5, and a building 3 miles away is being attacked, then 15% (3 miles x 5 DL) of the troops will not defend against the attack and the remaining 85% of the troops will defend.

Fuel Type (FT)
The type of fuel used by this unit when being sent on attack missions.

Fuel Usage Rate (FU)
The amount of fuel each unit uses per mile it is being sent out to attack.






Special Unit Abilities

Combat Engineers
Combat Engineers will auto-kill 1 tank for every 3 engineers when defending against tanks. This auto-kill is calculated before the regular attack processing.

Super Cobras
If Super Cobras are the only unit being used in an attack, then they will bypass all Flak and all air units except MiGs and F-22's.

MedEvacs
MedEvacs will transport wounded soldiers to your hospital. Each MedEvac can carry upto 6 soldiers.

Chinooks
Chinooks allow you to transport your own human ground troops between your own military structures as well as to military structures of your cartelmates.

F-22 Raptors
The F-22 will auto-kill 1 tank for every F-22 when defending against tanks. This auto-kill is calculated before the regular attack processing.

Special Forces
Special Forces do not show up on Spy reports. If Special Forces are the only attacking unit, then the Distance Loss (DL) on defending units is doubled. ** NOTE: The attack calculator will not correctly use the double DL.

Predator Drones
If the Predator is the only unit being used in an attack, then it will be immune to MiG, F-22, and F-35.

F-35 Lightning
F-35 never show up on spy reports. F-35 will show up on other attack reports, but not their location.




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