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System Time: 19:46 | Round: OE Round 61 (05/09 @ 14:00 - 07/01 @ 14:00) | LOG OUT |
Spies |
1 |
$6 |
.05 |
1 |
1 |
0 |
100 |
50 |
40 |
90 |
75 |
0 |
0 |
10.0 |
5 |
K |
0.005 |
Militia (defense only) |
1 |
$7 |
|
1 |
1 |
0 |
215 |
0 |
125 |
0 |
10 |
0 |
0 |
10.0 |
0 |
K |
0.010 |
Flak Cannon (defense only) |
2 |
$80 |
|
4 |
4 |
0 |
500 |
0 |
1000 |
0 |
60 |
0 |
450 |
2.5 |
0 |
K |
0.003 |
Guerrilla |
5 |
$8 |
|
1 |
1 |
15 |
150 |
125 |
30 |
0 |
0 |
0 |
0 |
4.0 |
10 |
K |
0.005 |
Rebels (defense only) |
7 |
$15 |
|
1 |
1 |
0 |
125 |
0 |
175 |
0 |
0 |
0 |
40 |
10.0 |
3 |
C |
0.015 |
RPG Rebel |
9 |
card |
|
2 |
1 |
5 |
110 |
100 |
30 |
10 |
10 |
30 |
120 |
10.0 |
3 |
K |
0.010 |
Flame Thrower |
9 |
$25 |
|
1 |
2 |
5 |
50 |
225 |
25 |
0 |
0 |
75 |
0 |
5.0 |
5 |
G |
0.008 |
SAS Infantry |
1 |
card |
|
3 |
1 |
10 |
1200 |
20 |
40 |
0 |
0 |
0 |
0 |
10.0 |
5 |
G |
0.005 |
Guard Dogs |
1 |
$1 |
|
1 |
1 |
0 |
100 |
20 |
20 |
0 |
150 |
0 |
0 |
3.0 |
5 |
C |
0.003 |
Infantry |
1 |
$10 |
|
1 |
1 |
20 |
250 |
100 |
100 |
0 |
0 |
0 |
0 |
8.0 |
5 |
G |
0.010 |
Combat Engineers |
2 |
$11 |
|
1 |
1 |
40 |
140 |
25 |
75 |
10 |
20 |
10 |
0 |
5.0 |
0 |
C |
0.003 |
Humvees |
4 |
$110 |
.10 |
4 |
2 |
500 |
400 |
110 |
0 |
0 |
0 |
0 |
0 |
3.0 |
0 |
C |
0.020 |
Rangers |
5 |
$24 |
|
2 |
1 |
15 |
345 |
50 |
225 |
0 |
0 |
0 |
15 |
5.0 |
5 |
H |
0.010 |
Special Forces |
6 |
$27 |
|
2 |
1 |
35 |
225 |
155 |
85 |
30 |
0 |
50 |
20 |
5.0 |
10 |
C |
0.005 |
Mech Infantry |
6 |
$220 |
|
3 |
2 |
100 |
900 |
150 |
350 |
0 |
25 |
0 |
0 |
12.0 |
4 |
G |
0.013 |
Patriot Missiles (defense only) |
7 |
card |
|
45 |
1 |
0 |
2100 |
0 |
0 |
0 |
0 |
0 |
3000 |
5.0 |
10 |
G |
0.000 |
Marines |
9 |
$99 |
|
2 |
1 |
25 |
335 |
185 |
115 |
25 |
0 |
0 |
0 |
4.0 |
20 |
G |
0.010 |
Tanks |
9 |
$295 |
|
4 |
3 |
0 |
1600 |
770 |
100 |
0 |
0 |
250 |
0 |
8.0 |
8 |
K |
0.015 |
Cayuse |
1 |
$125 |
.10 |
4 |
1 |
0 |
500 |
50 |
25 |
800 |
100 |
0 |
0 |
3.0 |
0 |
G |
0.005 |
MedEvac (defense only) |
2 |
$150 |
|
5 |
1 |
0 |
900 |
0 |
0 |
0 |
0 |
0 |
0 |
12.0 |
3 |
C |
0.003 |
Black Hawk |
3 |
$250 |
|
4 |
2 |
80 |
600 |
280 |
220 |
0 |
100 |
240 |
50 |
12.0 |
3 |
C |
0.005 |
Chinook |
5 |
$1,150 |
.25 |
13 |
3 |
1000 |
1300 |
110 |
110 |
0 |
0 |
0 |
0 |
3.0 |
0 |
C |
0.020 |
Super Cobra |
7 |
$900 |
|
8 |
2 |
50 |
850 |
950 |
180 |
400 |
100 |
0 |
0 |
6.0 |
10 |
G |
0.003 |
U-2 Spy Planes |
1 |
$800 |
.10 |
4 |
1 |
0 |
600 |
0 |
0 |
2400 |
0 |
0 |
0 |
3.0 |
0 |
J |
0.025 |
MiG-29 Fulcrum |
1 |
$4,000 |
|
8 |
2 |
0 |
1200 |
1000 |
800 |
100 |
100 |
0 |
1200 |
12.0 |
3 |
J |
0.035 |
A-10 Warthog |
2 |
$6,000 |
|
12 |
2 |
0 |
1800 |
1650 |
400 |
0 |
0 |
100 |
0 |
3.0 |
10 |
G |
0.050 |
F-22 Raptors |
3 |
$15,000 |
|
13 |
4 |
0 |
3400 |
1200 |
1900 |
0 |
400 |
300 |
2400 |
12.0 |
3 |
J |
0.150 |
F-35 Lightning |
5 |
card |
|
15 |
3 |
0 |
1500 |
1500 |
1500 |
0 |
0 |
0 |
1500 |
10.0 |
3 |
J |
0.075 |
B-2 Stealth Bombers |
5 |
$11,000 |
|
15 |
4 |
0 |
2800 |
1000 |
0 |
0 |
0 |
3000 |
0 |
3.0 |
0 |
J |
0.050 |
Predator Drone |
7 |
$3,500 |
|
6 |
2 |
0 |
500 |
950 |
0 |
500 |
100 |
80 |
0 |
1.0 |
0 |
H |
0.030 |
C-130 Hercules |
9 |
$25,000 |
.50 |
45 |
5 |
5000 |
1100 |
100 |
100 |
0 |
0 |
0 |
0 |
2.0 |
10 |
J |
0.065 |
Bunker Busters |
1 |
$22,000 |
.05 |
270 |
1 |
1 sq. miles |
0% |
1 |
2 |
4 |
1,000 |
Chaos Missiles |
7 |
$80,000 |
.10 |
540 |
2 |
9 sq. miles |
0% |
1 |
4 |
6 |
5,000 |
Small Pox Strains |
1 |
$20,000 |
.10 |
270 |
1 |
81 sq. miles |
20% |
0 |
6 |
12 |
1,000 |
Anthrax Strains |
7 |
$40,000 |
.25 |
540 |
2 |
49 sq. miles |
40% |
0 |
8 |
16 |
5,000 |
Mark 4 Nukes |
1 |
$200,000 |
.10 |
540 |
1 |
25 sq. miles |
20% |
1 |
10 |
18 |
1,000 |
Mark 17 Nukes |
7 |
$400,000 |
.25 |
780 |
2 |
49 sq. miles |
40% |
2 |
14 |
24 |
5,000 |
Detailed Attribute Explanations
Building + Level
To train a unit you have to build and upgrade the appropriate building to the minimum upgrade level. If your building is destroyed and it's level drops below the minimum for units stationed there, then those units will still defend, but you will not be able to use them for attacking until you raise the building level back up.
Price
The cash cost to train 1 unit displayed in thousands. In other words, a price displayed as 23 is $23,000.
** When "card" is displayed instead of a price, this indicates the unit can only be obtained by Warmonger class using specialty cards.
Game Credits (GC)
The amount of GC (game credits) you need to train 1 unit.
Training Time (TT)
The number of minutes required to train 1 unit.
Population Cost (P)
For each unit, it counts as this much towards your unit population count. As you build/upgrade military buildings, your total population allowance will increase.
Carry Capacity (C)
When stealing, each unit has a carrying capacity for fuel or money that is stolen. The C represents the number of barrels (bbl) of fuel that 1 unit can carry. When stealing cash, the amount of cash they can carry is multiplied by 100. In other words a C of 20 means 1 unit can carry upto 20 Bbl of fuel or $2,000.
Hit Points (HP)
The amount of damage the unit can sustain in battle before it is killed.
Attack Power (ATK)
The amount of damage the unit will dish out when the unit is being used to attack.
Defend Power (DEF)
The amount of damage the unit will dish out when the unit is being used to defend.
Spy Power (SP)
A measure of the unit's ability to spy on other units.
Detect Power (D)
A measure of the unit's ability to detect/counter a spy attempt.
Bombing Power (B)
The strength of the units bombing capability when attempting to destroy enemy buildings.
Anti Air Power (AA)
The amount of damage the unit will do when defending against air attacks.
Defensive Range (DR)
The maximum distance this unit will travel to defend your nearby buildings from attack.
Defensive Troop Loss Rate (DL)
The percentage drop per mile (i.e. tile on the map) in total units of this type that are able to defend against an attack on a nearby building. For example, if DL is 5, and a building 3 miles away is being attacked, then 15% (3 miles x 5 DL) of the troops will not defend against the attack and the remaining 85% of the troops will defend.
Fuel Type (FT)
The type of fuel used by this unit when being sent on attack missions.
Fuel Usage Rate (FU)
The amount of fuel each unit uses per mile it is being sent out to attack.
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Special Unit Abilities
Combat Engineers
Combat Engineers will auto-kill 1 tank for every 3 engineers when defending against tanks. This auto-kill is calculated before the regular attack processing.
Super Cobras
If Super Cobras are the only unit being used in an attack, then they will bypass all Flak and all air units except MiGs and F-22's.
MedEvacs
MedEvacs will transport wounded soldiers to your hospital. Each MedEvac can carry upto 6 soldiers.
Chinooks
Chinooks allow you to transport your own human ground troops between your own military structures as well as to military structures of your cartelmates.
F-22 Raptors
The F-22 will auto-kill 1 tank for every F-22 when defending against tanks. This auto-kill is calculated before the regular attack processing.
Special Forces
Special Forces do not show up on Spy reports. If Special Forces are the only attacking unit, then the Distance Loss (DL) on defending units is doubled. ** NOTE: The attack calculator will not correctly use the double DL.
Predator Drones
If the Predator is the only unit being used in an attack, then it will be immune to MiG, F-22, and F-35.
F-35 Lightning
F-35 never show up on spy reports. F-35 will show up on other attack reports, but not their location.
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